Tomas Sackmann | Duration: 4:43 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 17,2 GB | Language: English
In this course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that's ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.